Anonymous mission vote
Separate a public team vote from a hidden mission decision without eliminating players.
Cooperation & communication
- Players
- Exactly 5
- Time
- 20–30 minutes
- Materials
- Five hidden role slips, pass/fail slips, three round boxes and a rejection counter.
Prepare
Exactly five people receive shuffled hidden roles: three helpers and two blockers. Nobody reveals a role until the session ends. There are no night actions, private identity peeks or eliminated players. Choose a first proposer. Mission sizes in order are two, three and two people; the proposer may include themselves.
Play
The proposer names a team of the required size. Everyone votes openly yes or no at the same time. At least three yes votes approve it. After a rejection, pass the proposal clockwise and count one rejection for this mission. Three rejections immediately count as a failed mission, with no cards submitted. Then reset the rejection counter for the next mission.
Worked example
On an approved team, each helper must submit Pass; a blocker chooses Pass or Fail. Team members place one slip face down, using identical opaque backs. Gather and mix the slips before revealing them. One or more Fail slips means the mission fails; all Pass means it succeeds. Keep non-submitted alternatives out of sight so the act of choosing does not reveal a role.
Finish and check
If a two-person approved team submits Pass and Fail, the public result is failure. It does not prove both people are blockers, nor tell which person chose Fail. Complete three missions, even if the eventual winner is already determined: at least two successful missions wins for helpers; otherwise blockers win. Shift the next proposer clockwise after each resolved mission.
Adaptation and limits
Make the roles fictional and discuss claims about game actions, not someone’s real honesty. A person may leave without a penalty; end that session instead of redealing a smaller game mid-round. Reveal and check roles at the end. This is our small proposal-and-mission kit, not the rules or artwork of a branded hidden-role game.
Purpose, observation and provenance
Within this activity: Separate a public team vote from a hidden mission decision without eliminating players.
Name a legal action, record the changed state and explain the check. One session does not measure lasting ability.
Our rules, examples and printable diagrams are separately prepared. The earliest inventor of the broader mechanism is not established here.
Free alternative: Copy the supplied grids, labels and cards onto reused paper. No specialist product is needed. Adults may prepare pieces or act as a scribe.
Printable materials
Preview at 100% scale, with browser headers and footers off. Cut with suitable help. Keep host keys separate. This is a manual tabletop kit, not an online opponent, automatic judge or solver.
Rules to keep beside the materials
- Exactly five people receive shuffled hidden roles: three helpers and two blockers. Nobody reveals a role until the session ends. There are no night actions, private identity peeks or eliminated players. Choose a first proposer. Mission sizes in order are two, three and two people; the proposer may include themselves.
- The proposer names a team of the required size. Everyone votes openly yes or no at the same time. At least three yes votes approve it. After a rejection, pass the proposal clockwise and count one rejection for this mission. Three rejections immediately count as a failed mission, with no cards submitted. Then reset the rejection counter for the next mission.
- On an approved team, each helper must submit Pass; a blocker chooses Pass or Fail. Team members place one slip face down, using identical opaque backs. Gather and mix the slips before revealing them. One or more Fail slips means the mission fails; all Pass means it succeeds. Keep non-submitted alternatives out of sight so the act of choosing does not reveal a role.
- If a two-person approved team submits Pass and Fail, the public result is failure. It does not prove both people are blockers, nor tell which person chose Fail. Complete three missions, even if the eventual winner is already determined: at least two successful missions wins for helpers; otherwise blockers win. Shift the next proposer clockwise after each resolved mission.
- Make the roles fictional and discuss claims about game actions, not someone’s real honesty. A person may leave without a penalty; end that session instead of redealing a smaller game mid-round. Reveal and check roles at the end. This is our small proposal-and-mission kit, not the rules or artwork of a branded hidden-role game.
Anonymous mission vote — play materials
Keep each pair of mission slips private; only submit one. Helpers must submit Pass. Mix submitted slips before revealing them. Use equal opaque backs for roles and mission slips.
| Mission | Team size | Proposal rejection count0–3 | Result |
|---|---|---|---|
| 1 | 2 | ||
| 2 | 3 | ||
| 3 | 2 |
Host check — keep private until finished
Mission sizes 2,3,2; approval needs 3/5. Three rejections resolve that mission as failed. Two successes among three missions wins for helpers.
These are model answers or legal examples, not records of an experiment or learner outcomes.