Ten double-three tiles
Cut the outer card border; the middle line separates halves, not two cards. Backs identical and opaque.
Match either exposed chain end with one half of a number tile while managing a private hand.
The set contains every unordered pair from 0–3, including doubles, exactly once:00,01,02,03,11,12,13,22,23,33. Give every tile an identical opaque back, shuffle face down, and deal two per player for two to four players. The rest form a draw pile. Choose a starting player before looking at hands; they open with any tile from their hand.
On your turn, play one tile with a half matching either exposed end of the chain. Turn it as needed; only its far half becomes the new exposed end. A double counts as one straight link, not a branching junction. You may not insert a tile into the middle. If you have a legal tile, play rather than drawing or passing.
If no tile in your hand fits, draw one if stock remains. You may immediately play that drawn tile if it fits; otherwise keep it and end your turn. Do not keep drawing until you find a match. With an empty stock and no legal tile, pass. Any played tile resets the count of consecutive passes to zero.
Start with 1|3. Another player adds 3|0 at the 3 end, leaving 1 and 0 exposed. A2|0 may then attach at 0, exposing 2; a 2|2 can extend that end without opening a new branch. Read the exposed end values aloud so tiles touching on the table are not confused with matching halves.
A player emptying their hand wins immediately. Otherwise, one full circuit of consecutive passes with empty stock ends a blocked round: add both halves of every tile still held, and the smallest total wins; equal totals tie. Do not attach money or gifts. Keep tiles and the rule sheet on a stable table, with a helper reading or placing named tiles when useful.
Preview at 100% scale, with browser headers and footers off. Cut with suitable help. Keep host keys separate. This is a manual tabletop kit, not an online opponent, automatic judge or solver.
Cut the outer card border; the middle line separates halves, not two cards. Backs identical and opaque.
Empty hand wins. With empty stock and a complete circuit of passes, smallest remaining half-value total wins.
| Player | Hand values | Total | Result |
|---|---|---|---|
| ________ | ________ | ________ | ________ |
| ________ | ________ | ________ | ________ |
| ________ | ________ | ________ | ________ |
| ________ | ________ | ________ | ________ |
| Turn | Exposed left | Exposed right | Stock / passes |
|---|---|---|---|
| ________ | ________ | ________ | ________ |
| ________ | ________ | ________ | ________ |
| ________ | ________ | ________ | ________ |
| ________ | ________ | ________ | ________ |
| ________ | ________ | ________ | ________ |
| ________ | ________ | ________ | ________ |
| ________ | ________ | ________ | ________ |
| ________ | ________ | ________ | ________ |