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Three-dice categories: rules and printable materials

Keep selected dice across up to three rolls, then fill one unused scoring category.

Players
2–6
Plan for
12–20 minutes
Bring
Three ordinary dice, tray and category sheets

Prepare six categories

Use three standard six-sided dice and one sheet per player. The categories are ones, twos, threes, fours, fives and sixes. Each category can be filled only once. Everyone takes six turns, in a fixed order, so all six rows finish. Score only matching face values: the fours category adds the dice showing four, not the total of every die.

Keep and reroll

Roll all three dice. You may keep any dice and reroll the rest up to twice more, for at most three rolls in the turn. Before each reroll, you may change which dice are kept, including returning a kept die. You may stop early. After stopping, choose exactly one unused category and enter its score, even when that score is zero.

Worked turn

After two rolls the dice are 4,4,2. Keep both fours, reroll the two and get 4. Fill fours with 12 if that row is unused. If fours was used earlier, choose another unused row; with three fours every other face category scores 0. Do not reopen a used row or add the result to an earlier score.

Resolve rolls and finish

A die must land flat inside the tray; reroll only a fallen or leaning die without using an extra roll allowance. State that before starting. After six complete circuits, total the six categories. Highest score wins, equal scores tie. A one has no special bust effect. This uses fictional points only, without money or outside rewards.

Support different players

A helper may roll while the player decides what to keep and which row to fill. Say face values aloud and use a spacious tray. The printable sheet is a manual scorecard, not a dice simulator. Keep a second blank sheet for practice and label it unscored; everyone receives the same practice option before turn one.

Printable materials

Preview at 100% scale, with browser headers and footers off. Cut with suitable help. Keep host keys separate. This is a manual tabletop kit, not an online opponent, automatic judge or solver.

One player · six category turns

Copy one per player. Up to three rolls per turn. Use each category once, even for zero.

CategoryMatching diceScoreTurn used
1_________
2_________
3_________
4_________
5_________
6_________

Total ____ . Example 4,4,4 in fours =12; every other unused face category =0.

Six complete circuits · host record

Player123456Total
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