English

Three-front allocation

Allocate one fixed budget secretly across three independent majority contests.

Logic & rule checking

Players
2 players
Time
12–20 minutes
Materials
Six fictional units each, three front cards worth 2,3,4 and five-round log.

Prepare

Place three fronts labelled L worth 2, M worth 3 and R worth 4. Each player has six units each round and must allocate every unit as nonnegative whole numbers across L,M,R. The allocation is written secretly before either is revealed; no borrowing from a later round.

Play

Reveal both triples together. At a front, strictly more units wins that front’s full point value. A tie gives neither player points there, even if both allocated zero. Each round’s points are added to a permanent score. Units themselves do not score and are completely reset for the next round.

Worked example

For allocations (3,2,1) and (1,2,3), the first player wins L for 2, M ties for 0, and the second wins R for 4. A triple(3,3,1) is illegal because it uses seven units, even if its owner would still lose a front.

Finish and check

Play five rounds and compare total points; equal totals draw. If a triple is illegal, hide both allocations again and have both rewrite that round with legal totals so no one gains a free look. Do not redistribute units after seeing the opponent’s row.

Adaptation and limits

Use paper numbers instead of counters, with a partner verifying that each triple sums to six. It is an abstract simultaneous-allocation game, not military advice or spending guidance. Discuss what was sacrificed at one front without labelling a participant by a single choice or claiming a universally winning allocation.

Purpose, observation and provenance

Within this activity: Allocate one fixed budget secretly across three independent majority contests.

Explain one legal decision and check it against the written constraints; a single result does not measure lasting ability.

Our rules, examples and printable diagrams are separately prepared. The earliest inventor of the broader mechanism is not established here.

Free alternative: Copy the supplied grids, labels and cards onto reused paper. No specialist product is needed. Adults may prepare pieces or act as a scribe.

Printable materials

Preview at 100% scale, with browser headers and footers off. Cut with suitable help. Keep host keys separate. This is a manual tabletop kit, not an online opponent, automatic judge or solver.

Player materials · Three-front allocation

Front L2 / M3 / R4. Each round allocate exactly 6.

Round / L / M / R / sum 6? / points.

L 2
M 3
R 4

Player record · keep host key separate

RoundLMRSum/points
________________________________________
________________________________________
________________________________________
________________________________________
________________________________________
________________________________________
________________________________________
________________________________________

Host key · separate from players

(3,2,1) versus(1,2,3) scores 2 versus 4. There are 28 nonnegative integer triples summing to 6.

Run the round

Place three fronts labelled L worth 2, M worth 3 and R worth 4. Each player has six units each round and must allocate every unit as nonnegative whole numbers across L,M,R. The allocation is written secretly before either is revealed; no borrowing from a later round.

Reveal both triples together. At a front, strictly more units wins that front’s full point value. A tie gives neither player points there, even if both allocated zero. Each round’s points are added to a permanent score. Units themselves do not score and are completely reset for the next round.

For allocations (3,2,1) and (1,2,3), the first player wins L for 2, M ties for 0, and the second wins R for 4. A triple(3,3,1) is illegal because it uses seven units, even if its owner would still lose a front.

Play five rounds and compare total points; equal totals draw. If a triple is illegal, hide both allocations again and have both rewrite that round with legal totals so no one gains a free look. Do not redistribute units after seeing the opponent’s row.

Use paper numbers instead of counters, with a partner verifying that each triple sums to six. It is an abstract simultaneous-allocation game, not military advice or spending guidance. Discuss what was sacrificed at one front without labelling a participant by a single choice or claiming a universally winning allocation.

Related activities

Activity library · Shared threshold project: rules and printable materials